Monthly Archives: June 2014

Notes from GiantConf 2014′s “Building a Whole Team UX Design Team” presentation by Phillip Hunter

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In his presentation on day two of GiantConf 2014, Phillip Hunter talked to us about “Building a Whole Team UX Design Team”. Here are my notes from his talk.

Phillip Hunter – Building a Whole Team UX Design Team
@designoutloud
http://www.minotaurdesign.com/blog/wp-login.php

His belief is that in the UX community, team building is much like early days in baseball scouting.

The focus on stereotypes:
on rock Stars in the industry…….
(is that a person w/ diseases and who trashes hotel rooms? lol)

On Ninja’s….
(is that the person who kills people in the night? lol)
Focus on design mishmash – (beanie/knit cap and glasses, lol)

– Stereotypes don’t help us build better UX teams. Avoid them.

(slide of the major pieces of most companies) – All these people are ENABLING the user experience.
– most of us are in Product development team.
– so it’s silly to think of one small piece of the org as wholly responsible for the UX of a company

4 primary capabilities (as a grid):
– engineering leading technology
– maintaining strong teams
– running a successful business
– enabling great experiences

The practice of creating experience is a SERVICE – look to service design for cues

Strategy means defining and inspiring before hiring

Hiring a dev, designer, tester because you need to developer, design and test is premature.

Context + capability to help you know the best way to create that holistic UX mindset.

OAQH- Orient, Assess, Question, Hypothesize

Setting the team-building CONTEXT:
– what are our goals, values, constraints and principles as a corp?
– what do we need to get done?
– why?
– how much/how fast?

Setting capability requirements:
– What do we need to be god at?
– How good? How will we know?
– What are our priorities?
– Not who…. (yet)

Liz Bacon’s infographic on her definition of user experience design
– pie chart of sorts
– ranked herself within each facet

Building effective structures within the company:
– Complementary strengths vs homogeneous development
– Breadth and depth of skill across people
– Increase participation

Beyond hiring and skills:
Shape align and inform with biz goals
Aim for impact, scope, scale, diversity, resilience, sustainability

Crazy list of necessary skills (all of which mapped back to the grid of 4 above)

Atomic elements of necessary high level skills

Have the right project members been identified?
In what areas will augmentation be the best thing?
What kind and from where?

Building Your list of necessary Skills
Skill name
-skill 1, 2, etc becomes `> color, line, shape 2. Latent need identification, ebrand integration, prototyping, etc.

Gathering list items:
Ask your UX leaders and ICs, your UX enthusiasts, your Product owners, your Execs and sponsors.

(ranking 1-5 etc)
Skill name – Current Level – Desired Level – Priority
– – – –
– – – –

Perceived skill gap
– gap value on its own wasn’t that compelling/illuminating
– Gap value multiplied by Priority – this really surfaced the true GAP in context

Conversations that can come out of the above types of analysis?
Who does that already?
How can you get them involved?
What do your colleagues want to be good at?
X is how we need to craft our job description for HR!!!

sixboxes.com
framework for aligning people’s desires with their roles, and ultimately their ideal internal path that also benefits the company

– issue challenge to add UX to everyone’s job
– Let people find their point of contribution

HIRING (since sometimes you just have to…..)
– understanding and implementing the strategic framework from above
– involve the team to determine fit and talent
– Hire the inspired

Phillip’s slides (Thanks, Phillip!) – http://www.slideshare.net/philliphunter/building-a-whole-company-ux-team

Notes from GiantConf 2014′s “Embracing the Suck” presentation by Chris Harrison

In his presentation on day one of GiantConf 2014, Chris Harrison talked to us about “Embracing the Suck”. Here are my notes from his talk.

Chris Harrison – Embracing the Suck – 10:45a Thursday, June 12

@cdharrison
cdharrison.com

Embracing the Suck: Military phrase meaning to make the best of whatever situation you’re in..

Background:
– Weight loss – 529 to 377
– weight gain due to being depressed, hating what he did, etc.
– Making sites since 1996.
– Former fulltime freelancer
– now: frontend dev for Morris Communications (magazine division)

2013 state of the workplace
30% engaged and inspired
18% actively Disengaged – sabotage their coworkers (cost 450-550 million a year)
52% permanent case of the mondays – do just enough not to get fired

Sometimes you just gotta suck it up.
– Consider the alternative – it could be worse.

– dan willis, “great takes work”
– choose your battles and spend your energy wisely

Negativity is a cancer! (this could be a talk topic!)

Sometimes complaining takes more effort than just getting things done.

Don’t fear new. New = opportunity. (he was told he’d be doing all joomla and drupal work. This was not happy news)
– learn on the companie’s dime
– doubtful he could have learned this stuff as a freelancer (no time/money in it)

Everything you do is a learning process for everything.

– thomas edison’s quote about opportunity and how it looks like work.
– fabio at mailchimp, lead html email designer. was hired to do ui/ux, but they approached him to do HTML emails.
– we know as an industry that html emails suck.
– when he heard this, he embraced the challenge.
– 5 years later he’s an innovator in a field where it was thought there was no room for innovation left.

Opportunity opens doors…

Help your team…
– concept of jumping on hand grenades (someday you’ll need help from the person you help today)

Small wins are still wins. (make it something awesome despite the scope)

Make learning a priority
– learning about sass etc and givng talks about it.
– things suck less when you share what you know with your coworkers
– codeschool etc. as good options for continued learning.

“Sneak” new technology/techniques into projects, but strive to get buy-in from your coworkers (if not management)
– Demonstrate the benefits of incorporating these new techs into an existing workflow

Find creative outlets
– draw more.
– starting doing illustrator avatars for friends
– take pictures! (vader, ninja turtles)
– lilvaderadventures tubmler

Scratch your own itch – side projects rock
– itembrowser.com – his first responsive project
– learned media queries, etc.

Start using your powers for good
– jingle jam (10k) benefiting safeHOMES charity
– design + development + marketing
– someone could really use your talents!

Happiness depends on ourselves – aristotle
Even sucky work can make you happy. Give it a chance.

Notes from GiantConf 2014’s RWD workshop with Brad Frost

In his RWD workshop this last weekend at GiantConf 2014 Brad Frost plowed through the history, current state, best practices and possible futures of the RWD philosophy/approach. Here are my notes from his talk.

June 14, 2014

His experience: web on mobile for 4+

  • Responsive Design Patterns
  • ThisIsResponsive.com website and github (http://bradfrostweb.com/blog/web/this-is-responsive/ & http://bradfrost.github.io/this-is-responsive/index.html)
  • (older site) – Mobile web best practices
  • WTF Mobile Web (what not to do)
  • Cosigner of Future Friendly Manifesto
  • Worked for R/GA at one point…showed the company logo slide to illustrate that no one knows what they’re doing.

General Landscape

  • i6bb mobile subscriptions
  • in america, 91% of americans have a mobile… 56% of those are smart phones.
  • 1.5 mm android activations a day
  • 1/3 americans have an ereader/tablet
  • 20% of ALL internet traffic is mobile
  • 68% of americans access the web via phone
  • 33% of those ONLY use the mobile web
  • Mobile web pictogram –
  • 157mm users ONLY use FB from their mobile
  • What are we sharing from mobile on social? (text photos videos and LINKS)
  • 51% of referral traffic to media sites came from FB mobile
  • blog.cloudfour.com – good status on mobile – a comprehensive guide

Approach – Options

  • Do nothing. (rant: cultivating a nation of slide swiping screen surfing zombies)
  • Make an APP!
    • App glut
  • Links don’t open apps
  • pros and cons of course
  • Separate Design Experiences (Nielsen’s advice, to build two sites and cross-linking to make it work.)
    • more dedicated, optimized, catered experience
    • no need to adapt
    • potential to be more performant
    • url redirection (getting a mobile version of a site on your desktop due to a link given to you)
    • content parity
    • content governance
    • device database
    • SEO issues (better to keep your links under the same single site)
    • Continuity issues
    • The Space Between (kindle fire, etc.)

Strategy

  • Build a barebones mobile responsive site, and grow it over time.
    • eventually kill the old clunky desktop site
  • Responsive retrofitting a site
    • j spool’s ‘escalator of acquired knowledge’ (people hate when you completely tear down and rebuilt their beloved sites)
  • Mobile First (progressively enhanced, future friendly, awesome)
  • Piecemeal approach: “our responsive header is almost done”
    • seen on really huge sites in recent times. footer, header, module by module
    • acclimatizes the user
    • he’s only seen it in large companies, but he thinks it could work very well for small
    • companies/sites/teams, perhaps more so.

Foundations

  • Ethan Marcotte @2010 in ALA
  • Fluid Grids, Media Queries, Flexible images
  • the Fluid grid should do most of the heavy lifting! (don’t go crazy with media queries!)
  • Context is needed
    • Adaptive is a bigger container than responsive, and itself contains responsive
  • There are other parts, but RWD is what stuck.
    • Feature Detection
    • Server side components*
    • interdevice communication
    • performance, etc.

Principles of Adaptive design

  • ubiquity (this is for everyone, for anyone, for us all
    • diversity is not a bug, it’s an opportunity) – step reiger
    • mobile users will do everything desktop users do, if it’s accessible.
    • Content parity
    • Context
      • Quantitative
      • Qualitative
  • flexibility
    • embrace the squishiness
  • performance
    • 71% of mobile users expect mobile sites to load as fast or faster than desktop sites
    • you have 5 seconds of someones time…
  • Future friendly – Invest in your content. -> Make APIs, not war

Frameworks

  • Bootstrap, Foundation by Zurb, etc.
  • Jetstrap/Bootkit
    • these are all well and good, but lead to look alike issues
    • One-size-fits-all
    • Potential for bloat/unneeded stuff
    • might not do what you need
    • integration issues
    • have to subscribe to someone else’s decisions
  • Tiny Bootstraps, for every client. – Dave Rupert
  • Front end style guides
  • promotes consistency cohesion
  • easier to test
  • better workflow*
  • creates a shared vocabulary
  • useful reference
  • Lots of front end style guides coming out (started with starbucks. starbucks.com/static/reference/styleguide)
  • problems with these:
    • Time consuming to create
    • treated as an auxiliary project
    • often too abstract
    • often seen only as a designer/development tool
    • created after a project launches
    • often incomplete, only serving present use cases
    • often lack a clear methodology

Atomic Design

  • josh duck’s periodic table of html elements
  • @dmolsen
  • Abstract ————————-> Concrete
  • Creators ————————-> Clients
  • Atoms, Molecules, Organisms, Templates, Pages
  • Reference, Build, Build, Build, Reference

the pattern

  1. ATOMS (input field)
  2. Molecules (search module)
  3. Organism (site header)
  4. Templates (site header bundled into a whole page template) -focus on content structure (reference to mark boulton.co.uk – content strucure first, not required to have content first)
  5. Pages (the pouring in of real & true representative content to see if it all works)
  • validate or invalidate the atomic design thus far
  • you test variations of the template at this point (still the same template though!)
  • does it scale? (content length, list item length, etc.)

pattern lab

  • @dmolsen Dave Oldsen and Brad created it
  • Open source project
  • What is it?
    • It’s a design system BUILDER
    • designed to help you execute a design system
    • a custom component library
    • a pattern starter kit
    • a practical viewport resizer
    • an annotation tool

It’s NOT:

  • a UI framework
  • Language, library, or style dependent
  • Incredibly rigid
  • “just” a pattern library, but also not a prod ready static site generator
  • ..like Jekyl

moving parts

  • builder
      mustache for templating the guts

      JSON for piping in real content

  • viewer
    • ish (gives you a different value every time (small button gives you a smallISH value)
    • Lets you rapidly preview random and different layout scenarios
    • displays the size of the display currently in view.. as px and ems. Annotations
    • his issues with wireframes in general… long assed annotations, iXds are working in a layer of abstraction
    • The annotation tool couples numbers with an overlaid layer of annotated description
    • Annotations with JSON
    • Lineage
    • Shows off what components make up a particular component, and where its applied.
      • ‘X pattern contains the following patterns’
      • ‘x pattern is included in the following patterns’

Other stuff

  • code view
  • pattern status
  • auto refresh
  • page follow
  • Future: plugins
  • idea of checking your performance budget whilst developing with Pattern Lab

What’s the hardest aspect of responsive web design?

  • design/dev or people/process (overwhelmingly process/people)
  • Entertainment Weekly
  • you have to sell people that RWD is the right thing
    • using data (showing conversions, improvement metrics – hockey sticks)
    • SHOWING not TELLING is a lot easier to sell through to clients
    • talk about the simplicity of the 3 pillars (flex grid, resp images, media queries)
    • why RWD matters, selling to Tiffany in his R/GA days:
      • He took a representative page from their site… (their desktop site), and demoed how it COULD be if set up properly
        • It took him half a day…
        • they then took a crapload of devices and spread them out on a long table… two tabs open on each device one for now vs possible Set Expectations
      • Don’t sell websites like a painting. Instead, sell easy and sexy access to content, agnostic of device, screen etc.
      • Kill the waterfall! IA->VISUAL->DEV = no good Interface Inventory
  • Much like a content inventory, but more specific
  • pick out, cluster, and inventory the buttons, inputs etc. – this illustrates the differences, similarities, the scope of the current interface situation
  • This helps you gauge LOE on a redesign!
  • Document your interface
  • Promote consistency
  • Establish which elements will be challenging to translate into RWD
  • lays groundwork for future style guide/pattern library
  • Evernote for Interface Inventories – Aaron Gustafson

Establish Direction

  • before too long, you can design for the content structure you KNOW will exist
  • use of style tiles for visual direction – more specific than a mood board, but not getting too far down into the weeds
  • use of Typecast for brainstorming and playing with potential typographic treatments

Rolling up your sleeves

  • build out basic patterns based on design sketches
  • moving into element collages (still not full comps)
  • often start with header and footer
  • often end up with odd states.. ie a finished header and footer but very rough main content well – this requires frequent communication with client so they know how the process is flowing
  • A traditional comp might not happen until nearly the end of design process …and might be a coded comp vs a photoshop comp

Responsive Patterns

  • he collected design patterns, in b&w & very barebones. (thisisresponsive.com)
    created to avoid re-explaining patterns again and again Layout

Grids

  • Which grid system should i use? (he doesn’t care 😉
  • Css tricks.com don’t overthink it grids
  • Future of CSS Layout
  • Grid Layout
  • Flexbox (see solvedbyflexbox.com)

Media Queries

  • avoid desktop-first styles (don’t set defaults only to have to overwrite them!)
  • mobile first styles start from the perspective of small (using min-width vs max-width)
  • the absence of support for media queries is in fact the first media query. – Bryan Rieger
  • Let CONTENT, not screen size, determine breakpoints
  • Start with the small screen first, then expand until it looks like shit. Time for a breakpoint! – stephen hay
  • HAY mode in Ish (in hay’s honor)
  • use of EMs in media queries – no longer a strict best practice, but a matter of preference
  • Still recommend using relative units (he has no pixel values in his styles)
  • Use major AND minor breakpoints (minor being a component level breakpoint or page level breakpoint)
  • don’t overdo it
  • ??? about localization and media query usage (german text is longer….)
  • option 1: use the longest localization by default (his recommendation)
  • option 2: apply a differentiator (addl class on the body tag etc.) and add/modify german specific styles Multi-Device Layout Patterns

Mostly Fluid patterns

  • The Column Drop
  • be careful that the stuff in the sidebars isn’t necessarily related to the main content (due to content hierarchy concerns)
  • The Layout Shifter (brad voids these if possible, preferring simplicity)
  • ie a complex, unique layout that really changes across breakpoints
  • Tiny Tweaks – ie very little changes..
  • minor font size or margin changes
  • The Off Canvas (jason weaver – jasonweaver.name/lab/offcampus)
  • stuff hangs out off screen until needed
  • Content Choreography
  • content folding (ie folding ads in between articles)
  • could use flexbox (jordanm.co.uk/lab/content)
  • could use AppendAround: a responsive Markup Pattern
  • from Filament Group
  • Don’t use this all the time, but it could help solve certain issues

Layout considerations

  • When users scroll on mobile we are moving backward through time
  • moving through a list
  • deep dive into content
  • All these instances are scrolling through a singular content type
  • don’t mix up your content types when you put stuff into a single column with RWD.

Conditional loading:

  • given the % of sites that push the same heavy content to mobile as desktop…
  • Aggressive enhancement (nice term)
  • The Thing (a) beside and above NOT The Thing
  • Instead, include links to the “not the thing”s by fragmenting out that content
  • put these fragments behind a lazy load and a user opt-in (via accordion for example)
  • old browsers treat as links to different pages
  • newer stuff fetches via ajax and drops it into the expanded module
  • Larger format views display the whole thing by default
  • (24ways.org/2011/conditional loading for responsive designs)
  • Boston Globe does this with their weather widget
  • either drives to a different page OR
  • displays inline via async call How to do this?
  • Matchmedia.js (has polyfills too)
  • enquire.js
  • Conditional CSS (adactio)
  • Progressive disclosure as a term http://en.wikipedia.org/wiki/Progressive_disclosure
  • Scanability vs capability is a balance
  • It’s ok for different users to get a different experience as long as functionality remains accessible
  • Screen size is just ONE variable.. (touch capability, etc. are others)
  • Large screens do not always mean fast connection !!
  • you can generalize somewhat
  • you can TRY to detect bandwidth but it’s complex
  • things like Boomerang test bandwidth by pinging all the time (hard on batteries ouch)
  • Just design a fast experience!
  • be mindful of the # of http requests
  • look into server-side optimization

RESS ala Responsive Design + Server Side Components

  • lukew.com ‘s article
  • described as a scalpel
  • if on a mobile device, don’t load (this annoying thing)
  • if on desktop, DO load (this crazy thing)

Touch (ala accommodate for meat sticks)

  • hybrid devices make things complex (windows tablets, Chrome Pixel, etc.)
  • assumptions around touch targets, margins must be questioned
  • keep everything touch friendly by default
  • same issues on phablets (save for tests for touch etc.) Touch considerations
  • don’t rely on hover states (don’t put important stuff there)
  • if the info isn’t important, defer it (ie to a product detail page)
  • or have it toggle display via touch.. BUT
  • touch implies intent, so you can run into trouble here
  • touch to toggle content is anticlimactic if users were trying to DO or GET something vs just exposing content
  • Patrick Lauky – good source for touch related experimentation
  • Look for opportunities to provide enhancements for touch devices, such as swipe gestures
  • but be careful. careless touch input can result in unwanted effects or false positives.

Navigation

  • Navigation should be like a good friend… there when you need them, but cool enough to give you your space.
  • don’t make users scroll through lots of nav to get to content Tactics
  • Do nothing (leave nav as is)
  • doesn’t scale for larger navigations
  • Footer Anchor
  • nav clicks drive user to footer via named anchor (no js used)
  • somewhat disorienting (might be a good baseline pattern to be enhanced further)
  • The Select Menu (ie. the drop down menu)
  • good for non-primary navigation
  • The Toggle (the current go to best practice)
  • Content slides down and exposes navigation
  • elegant
  • keeps users in place
  • relies on javascript
  • The overlay (variation on the Toggle)
  • does not drop content down
  • unwanted link navigation on older devices (ie click goes to lower stacked element anchors)
  • unwieldy (he tries to keep things on one plane)
  • The nav flyout
  • pro & con: Able to display LOTS of nav items
  • the go to for content-heavy sites
  • consider content inventory/strategy if you’re having to deal with a super long flyout menu
  • The Priority + considerations approach
  • Partial exposure of nav based on priority, with ‘…more’ link to expose the entire nav
  • not a fan, but considers it worth exploring
  • The HIDE and CRY
  • no nav on mobile (ack) that comes close to desktop experience
  • muy mal “mobile users don’t do/need that…” Complex Navigation
  • The Multi-Toggle
  • ie. nested accordions ad infinitum
  • behavior variations with touch devices.. (primary nav no longer can drive to a page, but must expand the subnav as only choice)
  • Solution: add another item “all x products” effectively acts as the click through for touch that desktop had.
  • Right to Left (nav panes slide left or right based on clicking nav arrows in nav)
  • follows nav convention of drilling in/out
  • right = deeper, left = shallower
  • sony did this, but is no longer using it
  • Skip the Subnav
  • on small screens, just drive to the nav item’s landing page and then expose the sub navigation
  • the main downside (but not a huge one) is you are forcing a full page refresh to get to desired destination

Navigation considerations

  • Find the balance between nav access and obtrusiveness
  • Test!
  • Be explicit about the nav icon (as much as you can)

IMAGES

  • avg 1.78mb page load —- 1.12mb of that are images. Images are a huge issue.
  • various screen sizes
  • growth of high res screens
  • varying bandwidth
  • need for art direction ie diff crops, etc.

background images

  • these work as advertised, ie they behave properly in media queries
  • ie multiple backgrounds aren’t downloaded
  • use mobile first background images
  • don’t include large by default, introduce them in a media query block
  • Icons
  • many times they don’t look good on hi-res screens
  • use of ICON fonts is growing, and becoming a best practice
  • IcoMoon – quickly choose or build your own libraries and generate your own iconFont
  • Web Fonts (including Icon fonts) are NOT supported in a couple key browsers
  • Opera MINI – a proxy browser preloaded on many feature phones and smart phones
  • (proxy browsers end up taking very little bandwidth)
  • Older Windows Phone devices don’t support them.
  • Grumpicon converts images or svgs as data
  • can also use png image fallbacks
  • Grunticon output
  • important stuff -> All icons inline in the css as vector svg data urls (better support)
  • all icons inline in the css as PNG data urls
  • All of the icons referenced externally as png images, which are automatically generated from the source SVG and placed in a directory alongside the CSS files

Image Considerations

  • Vectorize all you can
  • use HTML special chars
  • use icon fonts, but with fallbacks (SVG)
  • If you use sprites, consider making a hi res sprite sheet
  • Semantically important images
  • preserve aspect ratio (brucelawson.co.uk preserving aspect ratio)
  • Avoid text as images!!! (duh)
  • Responsive image considerations
  • Ensure content is legible on small screens
  • Larger dimensions, higher compression rate (blog.netvlies.n/design-interactive/retina-revolution/)
  • Looks great on hi res screens and regular screens
  • repainting the canvas is expensive performance wise (affects any fluid image)
  • still doesn’t’ provide art direction (example: obama at car factory – crop needed for mobile view)
  • only make 1 image request per asset
  • load the small image asset by default
  • consider server-side detection
  • WHATEVER you do, make sure it’s easy to swap out. It WILL be deprecated :)
  • Art Direction
  • Focal point cropping: – designshack.net/articles/css….
  • HTML5 Picture element is solidifying (finally)
  • uses Jehl’s picture fill as a fallback?:
  • accessible text
  • SizerSoze.org (what is the cost of your non-responsive images?)
  • calculates the savings if you were to use the above solution in your site
  • SRC SET:

    <.img src="small.jpg" srcset="large.jpg 1024w, medium.jpg 640w, small.jpg 320w" sizes="(min-width: 36em) 33.3vw", 100vw" alt="a rad wolf" />

  • One beef was that it wasn’t using media queries (at one time)
  • but it’s a nice quick easy way to explain multiple sizes of an image
  • check out Coyier’s article on SrcSet vs Picture element

Video

  • Srcset
  • fitvidsjs.com (by coyier)
  • some sites have good examples how..
  • vimeo, etc
  • embedresposively.com

Maps

  • brad’s adaptive-maps badfrostweb.com/blog/post/adaptive-maps
  • apps hijacking the user’s attempt to browse for a navigation (not a bad thing, actually)
  • using Google’s maps API via a link from the page’s representation of the map
  • if screen scan accommodate the EMBEDDED map, instead just load the embedded map (example, min-width: 700px )

Lightboxes

  • example of a non-scaling pattern on Mashable
  • not all desktop patterns scale to the small screen
  • example of FB’s ‘create event’ dialogue on mobile/vs desktop
  • Conditional Lightbox
  • link to the raw image or chunk of content
  • detect screen size
  • ensure content is legible on small screens
  • if screen is big, inject the lightbox functionality
  • Magnific Popup – free responsive jquery lightbox plugin (also works with Zepto)

Data Tables

  • Table to name/value pairs
  • Table to List
  • Priority Columns (the important data persists, others get pushed into a ‘display more’ collapsed state)
  • Horizontal overflow (locked column approach)
  • Test lots! (some android devices don’t support this)
  • Consider using combinations of these to meet needs
  • Considerations for tables
  • What the data is like matters
  • how closely linked is the data’s display format to its semantic value?

“Modules”
Carousels

  • make sure you actually need one
  • runyon found that the % of folks that make it to panel #2 (of interactive carousels) is less than 5%
  • shouldiuseacarousel.com (rounds up the numbers on usage and effectiveness)
  • cycle through items that are similar (vs disparate item types)
  • only load what you actually need
  • be CLEAR about your carousel’s functionality ( “…” is not enough)
  • suggest more content to users
  • provide gestural hints (content overhang off screen)
  • opera mini; doesn’t support touch events
  • by default, provide fallback navigation (and replace it if touch is supported)
  • Types of Carousels
  • The Reveal (as screen space goes up, they expose more products in the carousel)
  • takes great advantage of larger screens, avoids the ‘stark & empty’ effect

Accordions

  • Tabs to Accordian: codepen.io/sturobson/full/xgfel (converts tabs to an accordian)
  • Accordion to Full: each section/subsection becomes an accordion section (ie collapses)
  • when there’s enough room, it displays in full

Forms

  • Label alignment shifts (top labels for small screens, left for full screen)
  • he prefers keeping them in the same place
  • Float Label – animated floated label that kicks in when default text is overwritten by user input
  • Float Label Form Interaction on Dribble
  • Internal labels: pros and cons
  • the field itself becomes a button/field.
  • saves lots of vert real estate
  • not so good accessibility
  • you lose field context when you enter text (since you’re overwriting)

Form Considerations

  • subtract as much as possible
  • use proper input types
  • chunk stuff up (multiple input phases allowing users to save progress (ie 1/4… 2 of 4, etc.))
  • use input types (number, email, url, tel) – this is the lowest hanging fruit here
  • they all fall back to text if not supported
  • Provide hinting
  • be careful with inline labels
  • validation but not too aggressive
  • Opting out of RWD
  • css-tricks.com/user-opt-out-responsive design
  • don’t use fixed positioning
  • very buggy on older browsers
  • just really goofy
  • burns up valuable real estate
  • Position: Fixed considerations
  • If it must be used, fixed headers are more reliable as they degrade more gracefully
  • avoid JS solutions
  • be mindful of orientation change. use media queries to disable fixed for landscape orientation
  • conditionally introduce fixed positioning when screen space becomes available

Development

  • Viewport metatag – tells browser to ignore its zoomed out state
  • viewport in CSS
  • @0webkit0-viewport {width: device-width} — etc.
  • don’t disable the user’s ability to pinch and zoom
  • only introduce the viewport meta tag when you’re sure the content is mobile-optimized
  • CSS
  • Border:
  • SASS
  • plain css is inefficient
  • nesting is awesome in SASS
  • variables are amazing
  • putting media queries into SASS vars is a fav of his
  • Nesting media queries
  • changed his life forever
  • .module { margin: 0 0 1em; padding: 1em; @media all and (min-width: 50em) { float: left; width: 50%; }
  • Getting Sass to help with legacy IE -> nicolasgallagher.com
  • respond.js by Scott Jehl

Device Support

  • what should i support?
  • iOS
  • Android
  • repulsive yet relevant
  • ie mobile, blackberry, silk, nokia etc.
  • There is a difference between SUPPORT and OPTIMIZATION – focus on accessibility
  • Redux: Ubiquity
  • our responsibility to make content accessible across the world, across economic and social spectrum

Testing

  • remote testing tools (browserstack)
  • viewport resizing tools
  • Test on actual devices
  • truly test a design’s performance
  • Device capabilities
  • Form factor
  • Pixel Density
  • Impact of the network
  • Device Criteria
  • your traffic, form factors etc. budget
  • test w/o breaking the bank – brad’s post from bradfrostweb.com
  • OpenDeviceLab.com